Independent software & game studio

Independently made

Personal AI.Original worlds.

Arc Core Studios builds personal AI, practical software and original games. Independent projects, made to be useful and worth exploring.

On the workbenchMeet your next companion.Juno · Personal AI in development
Independently made. Actively being built.AI / Software / Games / Stories

Selected work

Useful in the everyday.
A little unexpected everywhere else.

01 / Personal AI In development

Juno.

Your computer.
Your companion.

A personal AI assistant built around useful context, a style you can shape and local processing at its core.

Juno’s current prototype runs on our own hardware. We’re developing the memory, document tools and research workflow that make an assistant worth returning to.

Keep me in the loop
Juno
Example interaction

Help me pick up where I left off.

A good place to start:

  1. Review the notes you saved.
  2. Choose the task that matters next.
  3. Turn it into a clear next step.
Personal context, kept useful.

Illustrative conversation. Features and supported hardware are still being tested.

01

Pick up the thread.

Useful memory and notes that help each session connect to the next.

02

Make it feel like yours.

Response styles and working preferences you can adjust.

03

Keep the core close.

Local model processing, with web research and outside connections made clear.

02 / Game developmentA different kind of screen time.

Worlds worth
stepping into.

We’re building games with their own rules, characters and reasons to come back. From the choices that shape a colony to a story beyond the wall.

An explorer carrying a shield looks across a misty green valley toward a fortress in the mountains.
Imagination starts here.Studio concept art · not gameplay
Signal Breach: Frontlines prototype showing its mission controls and top-down colony battlefield.
Actual prototype screenshot
AColony building / Warfare strategy

Signal Breach:
Frontlines

A top-down colony and warfare strategy game. Explore the playable browser prototype and see a studio project taking shape.

Playable browser prototypePlay the prototype
BFantasy / Dungeon adventure

Shield Hero Dungeons

A fantasy game project connected to the world of The Unbreakable Shield. Another way into a story about what’s worth protecting.

03 / Practical software Private beta

Rex

The right record.
Without the rummaging.

Receipts. Screenshots. Warranties. The PDF you know you saved somewhere.

Rex is our document assistant. Add a record, search the words inside it and open the original to check what you found. Private beta testing is underway.

Ask about Rex
A little less paperwork.

“Find the refrigerator receipt.”

Refrigerator receiptExample record · Original included
Illustrative search result
Rex, the studio’s illustrated T. rex mascot, holding a receipt.

Also on the workbench

Some ideas start small.

Apps, experiments and tools from the wider studio.

PantryWiseEveryday tools

A pantry-management project exploring receipt scanning, inventory and reminders before food goes to waste.

ForgeCreative tools

A tabletop creative-workspace project for maps, characters, encounters and campaign notes.

Neon Runner ArcadeArcade games

A three-lane arcade project built around dodging falling obstacles and testing your reflexes.

Development projects. Release details will be shared when ready.

The studio

The work comes first.

Personal tools. Original worlds. Made with care.

We build software to solve everyday problems, and games with a point of view.

Juno focuses on personal AI, Rex on finding important records, and our game projects on original systems and worlds.

We share the work as it develops, distinguish prototypes from releases and welcome feedback that makes the next version better.

Talk to the studio

The worlds beyond the software.

The Unbreakable Shield

A baker’s son. A soldier’s shield. A narrator you might not want to trust.

An original epic fantasy trilogy with three completed manuscripts, currently seeking literary representation and traditional publication.

Explore the story

A conversation is a good start.

Interested?
Let’s talk.

Ask about a project, share an idea or leave your email for more information about the work you’re following.

arccorestudios@gmail.com

A real studio. A direct conversation.

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